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(as of Apr 09, 2025 03:22:11 UTC – Details)
New York Times bestseller Sam and Sadie – two college friends, often in love but never in love – in a dazzling, uplifting world of video game design, their creative partners make them famous, joy, tragedy, repetitive, and ultimately make them an immortality. This is a love story, but you haven’t read it before.
“Pleasant and absorbing.” – The New York Times•”completely brilliant.” – John Green
The New York Times One of the Best Books of the 21st Century • The Coucus Review is the Best Novel Book of the Century • One of the Best Books of the Year: The New York Times, The New York Times, Entertainment Weekly, Time, Time, Goodreads, Oprah Daily
From the best-selling author of AJ Fikry’s Legendary Life: On a painful day in December of Harvard’s junior year, Sam Masur left a subway car and saw the people Sadie Green was waiting for. He called her name. For a moment, she pretended not to hear him, but then she turned around and started, and a game began: the legendary collaboration that would push them to the stars.
These friends have attracted people from childhood to borrow money, begging, and even before graduating from college, they created their first blockbuster Ichigo. Overnight, the world belongs to them. Sam and Sadie are not even twenty-five years old, both smart, successful and rich, but these traits do not protect them from their creative ambitions or their inner betrayal.
From Cambridge, Massachusetts to Venice Beach in California, spanning thirty years, within and far, Gabrielle Zevin’s Tomorrow and Tomorrow and tomorrow study the many natures of identity, disability, failure, failure, redemption possibilities, and in the game and most importantly, we need to fall in love with: we can fall in love with and love and love.
Publisher: Vintage (June 25, 2024)
Language: English
Paperback: 416 pages
ISBN-10:0593466497
ISBN-13:978-0593466490
Item Weight: 10.9 oz
Size: 5.14 x 0.82 x 7.95 inches
Customers say
Customers find this novel to be an excellent story that explores various friendships and relationships, with beautifully developed characters and lyrical writing. The book provides educational insights about gaming and is thought-provoking, with one customer noting how the game serves as a metaphor for life. While customers describe the book as captivating and relatable, some find it heartbreaking and boring at times.
AI-generated from the text of customer reviews